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Attributes, or stats, are the characteristics that affect character combat effectiveness. The attributes window can be accessed via the Main Menu in the Gear section.
List of attributes[]
Attribute | Description | |
---|---|---|
Attack | Base stat that determines the damage dealt by physical attacks. | |
Defense | Base stat that determines the damage incurred from enemy physical attacks. | |
HP | Your maximum HP value, when your HP gauge is full. | |
HP Boost | Indicates an increase in maximum health. | |
MP Boost | Indicates an increase in maximum magical energy. | |
Strength | Affects the damage you deal with physical attacks. | |
Vitality | Affects how well you resist physical damage. | |
Magic | Affects the damage you deal with spells. | |
Spirit | Affects how well you resist magic damage. | |
Fire Resistance | Factor by which damage incurred from Fire-type attacks is reduced. | |
Ice Resistance | Factor by which damage incurred from Ice-type attacks is reduced. | |
Lightning Resistance | Factor by which damage incurred from Lightning-type attacks is reduced. | |
Dark Resistance | Factor by which damage incurred from Dark-type attacks is reduced. | |
Shot Resistance | Factor by which damage incurred from ballistic attacks is reduced. |
Increasing attributes[]
Attributes can be increased by leveling up, with gear, or by eating meals.
Leveling up[]
When a character levels up, they gain permanent attribute increases. These increases are applied automatically.
Gear buffs[]
Gear provides temporary attribute bonuses and can be swapped out to provide situation dependent boosts.
Meal buffs[]
Meals can be eaten at restaurants or while camping and provide temporary attribute bonuses. It is recommended to eat a meal before attempting a difficult fight.